Sunday, May 19, 2013

Alpha Build 3.5

UPDATE (5/19/13):
Thanks to CoyoteRedMoon for his Kala art (sorry for scribbling on it, it's just for this scene I promise :P)

As ever, game breaking bugs are very possible in this version. Also, saves are will not transfer. One of my goals is to allow saves to be transferable by next month.

- Cumshots: All of the male-female monster pairings should now have cum-shot endings. They'll cum outside unless this breeding produces offspring, in which case they'll cum inside. The animations are still very rough and unfinished, so bear with me (final animations will include much more movement). The player does not yet have cum-shot endings for her breeding animations, but she will in the next update.

- New dialogue: Included some new dialogue teasing at the further storyline of the game and introducing you to some more characters. All the new dialogue will occur within the first few days. Much more to come on that front.

- Stat growth has been significantly changed, thanks to Werefrog for the equation, and Lonewolf and the rest for helping out with the math discussion. This may seriously affect balance, let me know how you like it.

- Other balance changes: made breeding modifier transfers harder, made human intellect a stacking trait

Known issues/intended fixes/changes that didn't make it in yet:
- Demons are not yet implemented, removed them from the monster type count to make people stop searching for them :P
- Unlocked traits that are species specific do not show up in the unlocked traits menu (Too Stronk, Greased Lightning, etc)
- Store monsters still accrue traits too quickly
- Animations/names in the monster pens are still a bit screwey
- There are some shenanigans that occur if you attempt to sell to a client while the game is asking you to release a monster

There will be another update on 6/2. If I can help it I'll do another update inbetween but there's a significant chance I won't be able to. I'm going to try to update the voting features and add sketches ASAP.

Wednesday, May 15, 2013

Male/Male Animations and Neoteny

Winners were Male/Male Animations with $170 and Neoteny with $165. As ever, I am incredibly grateful for your donations.

I was hoping I would be able to give you the 3.5 update tonight but unfortunately things didn't go as planned and I ran into some issues. I'm pushing that back until Sunday 5/19. I really apologize to those who have been waiting for this and/or donated to see the cumshot animations. I promise to make sure this update is extra awesome just for delaying it so much.

The timeline for the new features will be Male/Male Animations on 6/2, then Neoteny (definitely the catgirl, hopefully the harpy and holstaurus as well) by 6/16. And, of course, both features will be optional and toggled from the options page.

Sunday, May 12, 2013

HELP WANTED and general updates

Unfortunately, there's more bad news in that the game update isn't coming tonight either. Sorry to keep stringing you guys along :(. I uncovered some big changes I'm going to have to make before things will play together nicely. I'm going to push the update back all the way to this Sunday just because I don't want to set another deadline I can't keep. Also, I will declare the winner of this week's voting tonight at midnight PST.

I'll be uploading a game update later tonight (EDIT: Eek, I lied, the next update will most likely be tomorrow night) that will have rough versions of the all the cum-shot animations, among other game changes. I think that I've discovered that a schedule for implementing donation features that should be feasible to follow every month is: Top donation winner will be added around the 1st of the month, second-place donation winner will be added around the 15th of the month.

My priorities for the next month (not including the donation features) are going to be:

1. Bug fixes and game balance - As always

2. Redo of the breeding menu - It's kind of awful as-is

3. Storyline - Implementing exploration, branching dialog trees, and faction reputation

4. Butts - 'Nuff said

Another thing I'm going to try to start doing is adding sketches/more information about the various donation features so you guys get a much better idea of what you're voting for.

These are very rough sketches that don't necessarily represent what the final product will look like, but they should give you a better idea of what I'm going for. Here's some examples:

Alarune - In this case, this is actually the unfinished art for the alarune already in the game

Neoteny - Here's an example of what a Kitten Girl would look like
Bunnygirl - This sketch is super rough and likely to change the most: I actually most likely intend to have a "from behind" shot for the bunnygirl pose

And, of course, if you donated already and don't like the way it's turning out, let me know and we can work together to come up with something more to your liking.


Thank you so much for the donations guys! You've all been extremely generous. It's not an exaggeration to say that I've only been able to keep up with the game due to your support, and you're a huge part of what's keeping this project moving instead of dying.

In fact, I'd like to pick up the pace of the updates but I'm having difficulties doing so due to a serious art bottleneck. The intermittent problems I've been having with my tablet haven't been helping much either. As a result, I'm looking for help from any artist who's willing to contribute. I'm looking for people who can do any of the following:

1. Landscape and environment - Many of you may have noticed that the town looks awful :P. Landscape art is one of the biggest bottlenecks to the exploration system and further expansion of the game, as I'm not very good at it and it takes me a long time. Anyone who can make good environmental art would be a massive help to me, and if you're not used to working in vector formats don't fear: I can handle converting art from other formats or styles.

2. Animation - Anyone who has a good handle on flash animation can very easily help me out by making more sex animations for the various pairings. I can supply you with all my sprites and all you'll have to worry about is tweening, etc.

3. Character portraits - I'm looking for people who are willing to make dialog portraits for various NPCs and the like. I'll be giving you some basic descriptions and you can pretty much go wild with drawing them how you like, though ideally with some resemblance to my style just so that the art is cohesive.

As far as compensation goes, I can offer anyone who contributes art more control in the direction of the game (possibly in the form of "donation vouchers" you can use on the voting page), and for individuals who are willing to contribute a very significant amount I can offer you a cut of the donations each month.

If you're interested in contributing art to the game, please e-mail me at with some samples of your work. Please state clearly in the subject line that it's about "Breeding Season Art Help". Unfortunately, I get a lot of spam and it might get filtered out or I might miss it, if I don't get back to you right away don't hesitate to bug me on the Legend of Krystal forums or in the comments section of this blog.

A lot of people have offered to help with programming or game design. I appreciate the offers but unfortunately I don't currently have much work I need done of that nature. Feel free to continue offering suggestions concerning programming and game design in the blog comments and on the Legend of Krystal forums, though, as these continue to be a huge help to me.

Also, donors or potential donors should never hesitate to contact me through e-mail at or through private messages on the Legend of Krystal forums with questions or suggestions. If you're sending me an e-mail, though, please make sure that it states clearly that you are a donor in the subject line, as this makes it easier for me to spot and reply to.